Post by putran on Mar 1, 2015 1:36:18 GMT
Fury
Bloodthirst – Fury's rage generating attack. Use on cooldown.
Raging Blow – This powerful attack hits with both weapons. Use when you enter an Enrage.
Wild Strike – This is an off-hand weapon strike. Use it to spend rage or when the 20% chance from Bloodthirst makes it free for 2 charges.
Whirlwind – fury's primary AoE ability. Use only in AoE situations. Buffs Raging Blow to hit multiple targets thanks to Meat Cleaver, so use them together.
Utility
Both Arms and Fury Warriors have the following group utility abilities:
Rallying Cry – This ability temporarily buffs the health of all party or raid members. Use it when it is called for, or when a boss is about to use a party or raid damaging ability.
Inspiring Presence - You inspire all nearby party and raid members, granting 3% Versatility.
Cooldowns
Arms and Fury Warriors share some cooldowns. Others are unique to specific specs.
Berserker Rage – This ability puts you in an Enrage. It is only useful for a DPS increase for Fury Warriors.
Recklessness – This long cooldown increases the critical strike change and damage of your abilities. Use it during a Bloodthirst/ Heroism/ Time Warp phase, or every time it's available.
Spell Reflect – Use if/when a boss or mobs is casting a direct damage spell on you. Only reflects some abilities. Is greatly more useful in PvP.
Die by the Sword – A defensive cooldown, this one increases Parry chance by 100% and reduces incoming damage by 20%. Very useful if you pull aggro or have to taunt and hold a boss while a tank is raised.
Buffs
Arms and Fury Warrior share two buff shouts. In most cases you'll use Battle Shout for attack power, but you may be asked to use Commanding Shout instead if there's another warrior already providing Battle Shout and you lack the stamina buff otherwise. Either buff lasts a full hour.
Talents
Arms
Fury
For Fury, a different talent specialization is required, due to different abilities and some new talents being available. -http://wod.wowhead.com/talent#zwx2Bc-VzyRad serves as a general purpose leveling/new 100 spec for Fury.
Tier 1 -– Charge tier. Unless you're just dying to change the Root to a Stun, Fury will most likely also choose Double Tap.
Tier 2 -– Self Healing. This is unchanged from the Arms choices.
Tier 3 -– Character Specialization. Here is where Fury starts to get interesting. The Unquenchable Thirst talent allows a Fury Warrior practically unlimited use of Bloodthirst, meaning that rage generation can be built up quickly to be unleashed as soon as an Enrage is entered. Furious Strikes is better for the Fury Warrior who finds herself more interested in making her rage spending cheaper, instead of making gathering rage easier. And Sudden Death remains unchanged – it adds a chance for Execute to enter the rotation.
Tier 4 -– The Stun Tier. Fury finds itself picking between Storm Bolt and Dragon Roar here.
Tier 5 – Defensive Use. Unchanged from the Arms spec.
Tier 6 – Damage. Fury will be hitting with both weapons, so Bloodbath is clearly superior for single target, while Bladestorm is amazing for AoE. Avatar is a solid PvP cooldown, or useful if you'll only need one cooldown use every three minutes.
Tier 7 – Customization Tier. For fury, Siegebreaker is more attractive, because it hits with both weapons. Ravager is good for AoE (if you don't have Bladestorm, it's attractive) and Anger Management is good if you have Avatar.
Glyphs
Arms and Fury Warriors use different glyphs, but some are shared. Here's an example of an Arms Glyph setup that will work for most fights wod.wowhead.com/talent#zww2DM-qzyRad
For a Fury glyph setup, this is a general purpose one - wod.wowhead.com/talent#zwx2Bc-VzyRad
Glyph of Unending Rage -- This glyph is mandatory for both Arms and Fury.
Glyph of the Executor – Useful for PvP or when soloing, grants rage when you kill a target with Execute.
Glyph of Blitz – Your charge stuns additional targets.
Glyph of Bull Rush – Your charge generates additional rage.
Glyph of Recklessness – Reduces the effect of Recklessness by 40%, but increases duration by 50%.
Arms Glyphs
Glyph of Resonating Power – Useful for Arms, since you use Thunder Clap a lot less frequently than Whirlwind.
Glyph of Sweeping Strikes – Nice for extra rage during AoE fights.
Fury Glyphs
Glyph of Wind and Thunder – Increases Whirlwind's range.
Glyph of Raging Wind – Raging Blow increases the damage of Whirlwind
Minor Glyphs
Glyph of the Subtle Defender – Removes threat generation from Defensive Stance. Useful for high-damage phases of fights, as Defensive Stance reduces all incoming damage.
Glyph of the Watchful Eye – Your intervene now automatically targets the party or raid member with the lowest health, meaning you won't have to target them manually. Especially useful with Safeguard.
Changes for Proving Grounds and Challenge Modes
For Fury, your loss of Crit is going to significantly lower your rage generation and damage output, to the point where you may want to consider speccing Arms for Challenge Modes.
Berserker Rage becomes much more important in Challenge Modes, as you won't be Enraged nearly as much.
Bloodthirst – Fury's rage generating attack. Use on cooldown.
Raging Blow – This powerful attack hits with both weapons. Use when you enter an Enrage.
Wild Strike – This is an off-hand weapon strike. Use it to spend rage or when the 20% chance from Bloodthirst makes it free for 2 charges.
Whirlwind – fury's primary AoE ability. Use only in AoE situations. Buffs Raging Blow to hit multiple targets thanks to Meat Cleaver, so use them together.
Utility
Both Arms and Fury Warriors have the following group utility abilities:
Rallying Cry – This ability temporarily buffs the health of all party or raid members. Use it when it is called for, or when a boss is about to use a party or raid damaging ability.
Inspiring Presence - You inspire all nearby party and raid members, granting 3% Versatility.
Cooldowns
Arms and Fury Warriors share some cooldowns. Others are unique to specific specs.
Berserker Rage – This ability puts you in an Enrage. It is only useful for a DPS increase for Fury Warriors.
Recklessness – This long cooldown increases the critical strike change and damage of your abilities. Use it during a Bloodthirst/ Heroism/ Time Warp phase, or every time it's available.
Spell Reflect – Use if/when a boss or mobs is casting a direct damage spell on you. Only reflects some abilities. Is greatly more useful in PvP.
Die by the Sword – A defensive cooldown, this one increases Parry chance by 100% and reduces incoming damage by 20%. Very useful if you pull aggro or have to taunt and hold a boss while a tank is raised.
Buffs
Arms and Fury Warrior share two buff shouts. In most cases you'll use Battle Shout for attack power, but you may be asked to use Commanding Shout instead if there's another warrior already providing Battle Shout and you lack the stamina buff otherwise. Either buff lasts a full hour.
Talents
Arms
Fury
For Fury, a different talent specialization is required, due to different abilities and some new talents being available. -http://wod.wowhead.com/talent#zwx2Bc-VzyRad serves as a general purpose leveling/new 100 spec for Fury.
Tier 1 -– Charge tier. Unless you're just dying to change the Root to a Stun, Fury will most likely also choose Double Tap.
Tier 2 -– Self Healing. This is unchanged from the Arms choices.
Tier 3 -– Character Specialization. Here is where Fury starts to get interesting. The Unquenchable Thirst talent allows a Fury Warrior practically unlimited use of Bloodthirst, meaning that rage generation can be built up quickly to be unleashed as soon as an Enrage is entered. Furious Strikes is better for the Fury Warrior who finds herself more interested in making her rage spending cheaper, instead of making gathering rage easier. And Sudden Death remains unchanged – it adds a chance for Execute to enter the rotation.
Tier 4 -– The Stun Tier. Fury finds itself picking between Storm Bolt and Dragon Roar here.
Tier 5 – Defensive Use. Unchanged from the Arms spec.
Tier 6 – Damage. Fury will be hitting with both weapons, so Bloodbath is clearly superior for single target, while Bladestorm is amazing for AoE. Avatar is a solid PvP cooldown, or useful if you'll only need one cooldown use every three minutes.
Tier 7 – Customization Tier. For fury, Siegebreaker is more attractive, because it hits with both weapons. Ravager is good for AoE (if you don't have Bladestorm, it's attractive) and Anger Management is good if you have Avatar.
Glyphs
Arms and Fury Warriors use different glyphs, but some are shared. Here's an example of an Arms Glyph setup that will work for most fights wod.wowhead.com/talent#zww2DM-qzyRad
For a Fury glyph setup, this is a general purpose one - wod.wowhead.com/talent#zwx2Bc-VzyRad
Glyph of Unending Rage -- This glyph is mandatory for both Arms and Fury.
Glyph of the Executor – Useful for PvP or when soloing, grants rage when you kill a target with Execute.
Glyph of Blitz – Your charge stuns additional targets.
Glyph of Bull Rush – Your charge generates additional rage.
Glyph of Recklessness – Reduces the effect of Recklessness by 40%, but increases duration by 50%.
Arms Glyphs
Glyph of Resonating Power – Useful for Arms, since you use Thunder Clap a lot less frequently than Whirlwind.
Glyph of Sweeping Strikes – Nice for extra rage during AoE fights.
Fury Glyphs
Glyph of Wind and Thunder – Increases Whirlwind's range.
Glyph of Raging Wind – Raging Blow increases the damage of Whirlwind
Minor Glyphs
Glyph of the Subtle Defender – Removes threat generation from Defensive Stance. Useful for high-damage phases of fights, as Defensive Stance reduces all incoming damage.
Glyph of the Watchful Eye – Your intervene now automatically targets the party or raid member with the lowest health, meaning you won't have to target them manually. Especially useful with Safeguard.
Changes for Proving Grounds and Challenge Modes
For Fury, your loss of Crit is going to significantly lower your rage generation and damage output, to the point where you may want to consider speccing Arms for Challenge Modes.
Berserker Rage becomes much more important in Challenge Modes, as you won't be Enraged nearly as much.